kristianc 2 days ago

“And it's fucking useless” would have at least been honest

Illniyar 2 days ago

This is clickbait. The app does two things, there's a do nothing and a do one thing button. That's TWO things, not one. One thing would be ONE button.

0 star review. Developer should be ashamed of himself and should never ever build another thing ever again.

  • BLKNSLVR 2 days ago

    You're doing it wrong. Counting doing nothing as something is incorrect.

    Doing nothing counts as not a thing and doing a thing counts as one thing, which is what it says it does.

    It may have two dot points, but only one of them is something.

    If I tell my wife I was busy all day because I was doing nothing, she would say you did not get one thing done today, and she would be right.

    • sebastiennight a day ago

      Well if the only thing you did was nothing, that would be one thing, but you also said you were busy all day, which is a whole other thing.

JSR_FDED 2 days ago

I’m not happy with the learning curve. Can we get an onboarding self-guided tour upon first use?

  • adnjoo 2 days ago

    Absolutely. We’re currently designing a 12-part onboarding flow using AI-powered nudges, a contextual chat assistant, and an animated raccoon mascot named Doofy. ETA Q3 2026.

    In the meantime, please feel free to explore the button at your own pace.

    • JSR_FDED a day ago

      Please don’t do a half-assed job. If you’re not adding Gamification, don’t bother with the rest either.

      • adnjoo a day ago

        Half-assed? Sir, this is a zero-ass product. That’s the whole point.

tuyguntn 2 days ago

> 100% static HTML/JS app.

> under 300 LOC

> "Do nothing" button

WTF mf, why are so many lines and fancy tech for do nothing button?

  • sebastiennight 2 days ago

    Last week we had an entire game of DOOM in a QR code... I think someone can get us "Do nothing" in less than 300 lines of code.

    • chrisbuc 2 days ago

      I'm sure someone can get it smaller than this (save as .html)

        <input id="i">
        <button onclick="l.textContent='Now do '+i.value">Do This</button>
        <button onclick="l.textContent='Do nothing'">Do Nothing</button>
        <label id="l"></label>
  • tuyguntn 2 days ago

    You forced me to stand up and write the code. Here is your cross-platform desktop app in 10 lines, pretty sure others can do better than me:

        package main
        import (
         "fyne.io/fyne/v2/app"
         "fyne.io/fyne/v2/widget"
        )
        func main() {
         w := app.New().NewWindow("One Button App")
         w.SetContent(widget.NewButton("Do Nothing", func() {}))
         w.ShowAndRun()
        }
    • dingnuts a day ago

      You only need two Tcl statements, shown here on one line for the sake of this pissing contest:

      button .b -text "Do Nothing" -command {exit}; pack .b

tgdn 2 days ago

The website doesn’t work on mobile

j3s 2 days ago

honestly this joke is pretty played out at this point - you need to put more distance between your app & the initial idea, otherwise it feels a little too much like a soulless rehash / pale clone of the original.

antisthenes a day ago

The ultimate irony, of course, is that you turned something that 100% did not need to be an "app" into an app.

But good job nonetheless.

titaphraz 2 days ago

I click "Download the App" and fuck all happens. How the hell did you fuck up that simple app?

  • adnjoo a day ago

    That was intentional. The real download was the silence you felt inside.

    • titaphraz 17 hours ago

      There is never silence. Software buttons can do two things, a) what they say they do, or if not, b) trigger my rage response right away.

titaphraz 2 days ago

Lord jesus fucking christ. I love this motherfucking shit.

  • adnjoo a day ago

    Finally, someone gets it. It’s not an app. It’s a vibe engine.

almosthere 2 days ago

Yeah also I'm really tired of lazy takes on a concept for a joke.

dogman123 2 days ago

I thought the era of gratuitous cursing was behind us. Oh well.